Last Updated: 2/2/17
Release Date: TBA
Latest Source: [6-26-06]: Click Here
Demo Version 2 [9-28-04]: In Qbasic files section
Demo Version 1 [1-15-02]: In Qbasic files section
I dug up the old source files for Wry 3 from 2006 from my 486. I noticed the other
day that the latest incarnation of this game was missing from the website. The version
linked under "latest source" is an almost complete version of the game. There are
a ton of levels, a complete tutorial section, multiple paths and you can also backtrack
if you want!
The game has multiple levels of difficulty you can select from the title screen.
Honestly, "easy" can be pretty hard to make it to the end because of the fact you're
only given one life to complete the whole game. (I'm not sure what I was thinking
there). One wrong jump into a pit and it's game over.
There is a debug menu built in that you can control area variables, make yourself
invincible (not to pits though!) and also area skip if you want. The commands to
this prompt can be found buried in the source code.
Honestly, it's sort of a bummer I never finished this project and ended up getting
distracted by the Hellbent re-write (Which I also didn't finish...). It could easily
be finished a few screens after what's already in this version as the game is pretty
long as-is. Maybe sometime in the future, who knows!
The pics from the previous update are from the same version as the one posted today,
they are just of an earlier version than this. Below are some pics from the latest
Click to enlarge images
This is the first screen shot released of the new version of Wry 3. It's from a
really early version of the engine where you could only walk back and forth. It
does use sprites instead of ASCII characters to display the graphics though.
A newer screen shot than the previous one showing the "in game" tips feature. (Accessed
via "F1" key). And also demonstrating "jumping". He's not floating there he's just
mid jump with the tips screen up. Jumps actually work in this version too! So you
can jump "platform" genre style anywhere you want to!
I just figured I'd show the pretitle because it's been the same NE logo (and screen!)
since the original Wry and it's going to stay that way until I'm done programming
in Qbasic. (Yes that's done with ASCII characters).
This is a look at the new title screen I've worked up. It took me a while to do
because I had to use the "LINE" command to get the word "WRY" just how I wanted
it. As you can see the screen is more up to the original "Wry" standard as opposed
to the "eh" one of "Wry 2".
That's it for now!
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