Doomed v0.1 Source |
For all of you that don't know, Doomed was a very very very early project of mine back when I first started
programming. It was suppose to be a spoof of the original Doom but with just ridiculous Qbasic graphics and such.
This is the earliest version of the game I have left. It's from the first day I sat down and did anything with it.
There's nothing but a title screen and that's about it. Enjoy!
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Doomed v0.2 Source |
This is the source to the second demo of Doomed. The game was original a "Doom" clone (before the spoof idea) and
that's the name I've given it in this demo. The title screen is actually quite impressive on how close it is to
the actual Doom logo. The menus have some options to them, I think there's even a secrets area built in. There's
no actual game though in this demo. I hope you enjoy!
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Doomed v0.3 Source + others |
This is the third and final demo release of Doomed I ever did. I changed the name over to "Doomed" in this version
and changed around the colors a bit. The whole program has a nicer feel. There's also a random "hs.dat" and
"setup.dat" files that do absolutely nothing. There's also a useless setup.bas that is a fake setup for the game.
NOTE: The link brings you to the folder where you can then download each file
Another version (Qb4.5 format)
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Let Me Guess Source |
I'm assuming this is the same exact version of Guess that was/is in the
files section. I found it on an old floppy disk in my room that's why
I'm assuming it may be a "lost file". Enjoy!
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Variables Tutorial Source |
This is a VERY old tutorial I wrote way back in 1999. It's extremely
BASIC (pun intended). I wrote this back before I even knew what I was
talking about. You can probably tell this just by actually reading this
hunk of garbage. Anyway, here it is in all it's glory after 7 years.
(Or more depending on how much time has passed!)
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Doors 2000 Demo 3 Source |
This is a slightly different version than the one released. I was teamed
up with "Optimum Soft" or whatever. He was helping me develope the OS.
Actually, he was more just ripped off all my programming and taking
credit for himself. His company's "Logo" is displayed in this version
but was later taken out in the final version because I noticed exactly
what he was doing.
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Sublime Inc OS/2 Source |
This is the version from when I was going to have JMB (Apocalypse at the
time) help me program this. The name has changed from Eriksen Inc. OS/2
to Sublime Inc. OS/2. This reflects the name change of the "company" I
was programming under. The source code is a little commented, which is
good but the over all "Sloppiness" is still there. :P
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OS 911 (Doors 2000 rip-off) |
This is the Optimum Soft version of my Doors "OS". He didn't actually do
anything except completely take all credit for my work in every way,
shape, and form. I just posted this so everyone can see why it's not
always a good idea to trust people. I was young and stupid at the time
and I regret it now that I'm older. (I looked like a fool.)
In anycase, don't run the setup files. It attempts to change the clock
time in your CMOS settings. It's using a Pheonix bios program and will
probably mess up peoples computers pretty bad if they run it.
Enjoy?
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Eriksen Inc OS/2 Source |
This is the early version of Doors 2000, back when it was still called
Eriksen Inc. OS/2. It's basically the same exact thing as the demo used
to be that was posted in the old files section. I decided to include
the source so you can see how horrible it was programmed. :P
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Eriksen Inc. OS/2 Word Processor Source |
This is a Word Processing program I was apparently writing for
Eriksen Inc/OS (or Doors 2000). It doesn't work all and you have to
comment out almost every option before it will even display anything.
It's just a cool view of what could have been. (probably not.)
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Mainframe(?) |
I managed to get a copy of this open. It's the copy I added to the
bottom of this box. It's saved in Qb4.5 format (I'm still not sure about
the original though). It's not a Doors program it's more or less an
"About me" in program form. The input isn't done correctly though and
everything falls through. Not all that interesting...
Qb4.5 format
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Doors 2000 - Screen
Savers |
This is the source code the the screen savers in Doors 2000. They
were created by Marcus Ortiz. He made the program and then modified
it specifically for the Doors project. It's quite impressive.
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Terror - Pre Demo Source |
This is an extremely old version of Terror. Back when I was undecided
between "To be or Not to be" and "Fear the Unknown". (I gave it to
a vote which it should be). In this version I didn't even start the
actual game. It's just the menus and such. It also has an extremely old
ASCII "stats" screen hidden in it. Quite strange....
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Terror - Demo Source |
This is the source code of the original demo that was/is released in the
files section of the website. I believe I only included the compiled
version of the program (which runs a lot faster). If anyone cares to see
what's going on behind the scenes in that ancient demo, here ya go!
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Terror - Post Demo Source
(pre-new) |
This is the version of Terror after the demo was released. I actually
programmed in another hallway and another room. (bedroom.) The bedroom
had a closet with a secret staircase that would bring you up to the
second floor. (This is where I stopped.) I managed to find a version
of the game with these areas still intact. This is the furthest the
old version of terror ever got. There's also a new "Secret Mode"
option in the main menu that does nothing.
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Terror - Room drawing Source (new ver) |
This is all that's left of the new version of Terror. The rest of it is
still stuck in a bad sector on the floppy disk where I extracted this
from. I used 2 files when I was programming that game. I had this file
so I could draw rooms right away without having to travel through the
whole game to see where my lines were being drawn. After I drew it here
I would copy it over into the actual game. This was the last room I was
working on. (Upstairs hallway door after the stairs collapsed. [about
1/2 through the game]).
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Wry v0.2 (early beta) |
This is a pre-beta-alpha-mega-gamma release of Wry 1 that I found rotting on my computer.
It's completely untouched. (As you can see by the "date modified" of 2/15/1999) and
a snapshot of the program at that point in developement. It is still going by the old
title of "Lost".
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Wry v0.311 (late beta) |
This is probably one of the more interesting Wry 1 (Lost) source codes.
It's version 0.311. This one has all the regular 3 episodes (Unfinished)
and as the reward for winning you get a preview of the "Lost 2 Demo".
There's nothing past the menu in the demo but it was a cool idea. Just
to give you a heads up it's saved in Qb4.5 format.
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Wry v0.412 (late pre-release) |
This is the version of Wry JUST before it was released. I mean like
maybe a 1/2 an hour to an hour. I remember programming it at my
kitchen table. This was basically my "beta testing" version before
I spit out the final release. This stage of development was extremely
rushed so I'm sure there's not many (if any) changes from the final
version of Wry except the version number on the title screen. Don't
quote me on that though.
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Zelda Source |
This is the source code to my first released program, "Zelda". It's the
same as the compiled version in the files section, this is just the
source of that. Enjoy!
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Animation Thingy - Source |
This is another one of Eriksen Inc's (Nukem Enterprises's) first
files. It's a stupid animation thing I made that was actually in the
files section for a number of years. It was in binary only though. I
managed to find a copy of the source for your viewing pleasure. (It's
pretty crude output and the source is no better!).
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Blazin Fire - Source |
This was a somewhat on going project of mine. I was motivated back
when Retna released his "Jared Subway adventure" and was determined
to make a graphical side action game. (Compared to all my ASCII text
games of the past). The source file crashed for me before the title
screen when I ran it. It did a pre-graphics load and completed that
just fine though. If I remember correctly I did manage to get to
the title screen way back when on my old 486... Anyway, this project
died because at the time it was wayyyyyyy too far out of my league.
(I had no idea what I was even typing. :P)
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Nov DOS - Source |
I started working on a command prompt based "OS", I should more
accurately say "shell" for DOS in qbasic shortly after the
Doors project failed. This is a very basic command prompt that
doesn't actually do anything except run commands pre-programmed
within itself. (It doesn't actually see out onto your computer).
I found 2 versions of the source but I can't test either b/c
they're both in Qbasic 7.1 format.
Nov DOS old version Source
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Time Waster - Source |
Yet another very early Eriksen Inc (Nukem Enterprises) program.
This one slowly counts up to two minutes and then displays a very
obnoxious message at the end. The only difference from this file
and the one rotting on the old website is that the message is signed
"NukemNOW" instead of "Eriksen Inc.". Other than that it's the same
garbage.
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Lead Man (screen shots) |
Ah, Lead Man. This was going to be the NE platform game of the year for
me. Too bad I had no idea how to program such a thing (and continued to
have no idea until Grimace 1-2 years later! =-o!) I lost the source when
my old 486's hard drive crashed but I found screen shots of it sitting
on my GeoCities account. I posted them here because the game was
actually pretty decent looking for being a "1st year" NE program. :)
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Boarding |
This was the first Qbasic program I've ever really written. Well,
atleast the first that manifested into something. (Even if it is a whole
lot of nothing. :P) I was trying to make a skateboarding game, and
obviously I didn't know really what I was doing. This is the executable
(the source is long gone) and it only has a title screen and a menu.
Everything past that was way beyond my capabilities at the time. Good
just for historic purposes.
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There are some more but I'm debating if they're worth posting...
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